This is no casuality, as anyone who has ever played Darkfall will tell you it can bring the player both the worst and most desperating and exhausting bugs or design mistakes and the most adrenaline-pumping, immersing, implicating and glorious moments of your life. Developed by a small greek company with no other known titles, including its own physics, 3D and game logic engine and with a never-ending list of design flaws and crucial mistakes during its whole life (and taking into account it is still a 15€/month game), it is amazing that it is still a live game in 2015, even though it overcame a huge redesign and name change which the developers tried to present as a new game in 2013 (becoming Darkfall Unholy Wars). It came out in early 2009, which is when I started playing it. Here I include some of the ones I played the most or which have had the most influence on me.ĭarkfall Online is a MMORPG with FPS-like combat mechanics, full-loot open world PvP and a huge focus on clan-based mechanics such as clan-owned cities and sieges.
#EXPLORING DARKFALL UNHOLY WARS PC#
I started playing videogames when I was 5 years old, and I have unexaggeratedly spent dozens of thousands of hours playing, most of it on PC platform.
As such, I think some people will find interest in my commenting on the games that I have played the most, what I enjoyed about them and what I think about their different aspects. This is particularly true in the videogame industry. I believe that, on one hand, business and remunerated work is something which we should embrace as a part of our lives, and on the other hand, leisure and fun is not in any way less important, less productive or incompatible with business. I don't believe in the separation between business and leisure.